This entry is going to be
very long, and for that I must apologize in advance. After the jump, there will be a lot of photos, which I have personally taken. With that said, here's a proper intro.
The Legend of Zelda: Ocarina of Time should be renamed
The Legend of Zelda: Holy Crap What do we want this game to be hey let's just throw an ocarina in there and call it good. The game spent years under development, with footage being released that.... Well, it's completely different. However, I took the time to extract the actor and scene data from the game, and I have actually found quite a few things that either (a) don't add up, or (b) were shown in the "beta" iterations, but never made it to the final cut. Pictures and more after the jump.
For those who haven't looked into the development stages of
Ocarina of Time, here are a few things you should know: the game was initially being developed for the Nintendo 64 Disc Drive, or Nintendo 64DD for short, an addon for the console. You would connect the console to the 64DD using that questionable slot at the bottom of it, and would insert discs to play or add content to an existing Nintendo 64 game. The expansion,
Ura Zelda, was to add more content and could be played alongside the game. However, sales of the 64DD were abysmal (we're talking only 15000 units), and Ura Zelda quietly dropped from Nintendo's release lists.
With that said, this isn't about Ura, we're manly focusing on beta content here, along with content that was scrapped for whatever reason during the final stages of development and when
Ocarina of Time was converted to cartridge form. Using a ROM image of the leaked Master Quest debug ROM and a couple of applications you can dig through the cartridge data, allowing us to find objects and the like that were never released in the final product.
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When Ocarina of Time started, it was running on a modified Mario 64 engine. The fight scene shown above was shown at Spaceworld, in 1995. Notice the drastic difference between this and the OoT we play today. |