Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Wednesday, November 13, 2013

Looking inside the Ocarina of Time Cart: The things that never were PART TWO: Actor Objects

In our previous installment of "Look at all the unused crap in this game's cartridge!", we simply covered all the unused text. The only text that has caused a major uproar in the community, in my opinion, was the Wind and Ice Medallion texts. I also made mention in my last post that there was further data that supported these "lost" temples are actually the Forest and Ice temples... With that, all that's left is a quick disclaimer, an image, a jump, and then we can get down to business!

Firstly, I'd like to remind everyone that Nintendo owns Ocarina of Time, not me. I'm picking around in the Debug for Master Quest, which hasn't really altered any of the unused data, that was leaked by Nintendo of Europe in 2003. I don't own Utility of Time, which is what I'm using to render the actors and scenes for this series of entries.

We should also note that, for the longest time, Child Link wasn't even considered for Zelda 64.

Looking inside the Ocarina of Time Cart: The things that never were PART ONE: Unused Text

This entry is going to be very long, and for that I must apologize in advance. After the jump, there will be a lot of photos, which I have personally taken. With that said, here's a proper intro.

The Legend of Zelda: Ocarina of Time should be renamed The Legend of Zelda: Holy Crap What do we want this game to be hey let's just throw an ocarina in there and call it good. The game spent years under development, with footage being released that.... Well, it's completely different. However, I took the time to extract the actor and scene data from the game, and I have actually found quite a few things that either (a) don't add up, or (b) were shown in the "beta" iterations, but never made it to the final cut. Pictures and more after the jump.

For those who haven't looked into the development stages of Ocarina of Time, here are a few things you should know: the game was initially being developed for the Nintendo 64 Disc Drive, or Nintendo 64DD  for short, an addon for the console. You would connect the console to the 64DD using that questionable slot at the bottom of it, and would insert discs to play or add content to an existing Nintendo 64 game. The expansion, Ura Zelda, was to add more content and could be played alongside the game. However, sales of the 64DD were abysmal (we're talking only 15000 units), and Ura Zelda quietly dropped from Nintendo's release lists.

With that said, this isn't about Ura, we're manly focusing on beta content here, along with content that was scrapped for whatever reason during the final stages of development and when Ocarina of Time was converted to cartridge form. Using a ROM image of the leaked Master Quest debug ROM and a couple of applications you can dig through the cartridge data, allowing us to find objects and the like that were never released in the final product.

When Ocarina of Time started, it was running on a modified Mario 64 engine. The fight scene shown above was shown at Spaceworld, in 1995. Notice the drastic difference between this and the OoT we play today.


Thursday, November 7, 2013

Touhou Project: Clearing Hard Mode Imperishable Night

Hello everyone! I know my last two posts have been anime reviews/rants, so to add some more variety I'm going to dedicate this post to the rage induced clearing of Touhou Eiyashou ~ Imperishable Night!

For those who aren't aware, I do like my shmups. Of these fairly niche games, the one series I really fall back on in Touhou Project, created by Shanghai Alice. These games started on PC-98 computers, which were becoming obsolete at the time, but as of the sixth installment they have been readily available on Windows.

Of all the Touhou titles available, I prefer Touhou Eiyashou~ Imperishable Night. It's a great starter game, as the addition of Last Spells and such make for very easy play.

Well, very easy for Easy or Normal Mode. These games are known for getting bat shit crazy at times.

40 minutes of rage later, I got a screencap and could continue this entry.